Skip to content
iGamingX

iGamingX Studio

Our games.Our maths.

Nine in-⁠house games, from art to RTP. In development, each with a free demo.

Games
9
Playable demos
9
Slots, crash, instant
5 · 1 · 3
RTP variants per game
3

Demos use play money.

The games

01 / 09Video slot

In development

Rey del Ring

Lucha libre cluster pays, with a belt that never stops growing.

RTP
96.50%
Max win
10,000x
How it plays
  • Cluster pays and tumbles

    8 or more of the same symbol anywhere on the grid pay. Winners drop out, new symbols fall in and the tumble goes on while there are wins.

  • Multiplier medallions

    Each medallion lands with a value from x2 to x1,000. If the spin has a cluster win, they add up and multiply it.

  • Championship

    4 or more belts on the first grid award 15 free spins. During the bonus, 3 or more add 5 more spins, as many times as they land.

  • Champion's belt

    Starts at 0 and adds the medallions of every winning free spin. It multiplies that spin and every winning spin after it, even with no medallion in it.

  • Ante bet and bonus buy

    The ante bet (1.25x) brings the Championship about twice as often: 1 in 201 spins. The buy (100x) goes straight to the 15 free spins and is not combined with the ante bet. Both ship switched off and are enabled per operator.

  • Max win

    10,000 times the base bet per round, everything included. When it is reached, the round ends and pays exactly that cap.

Data sheet
Type

Video slot

RTP

96.50% (default) · 95.50% · 94.50%

Only the pay table changes; frequencies and features are identical in all three variants.

Volatility

High

Hit frequency

28.87% of rounds

Bonus frequency

1 in 416 spins · 1 in 201 with ante bet

Max win

10,000x the bet

Grid / mechanic

6 x 5, cluster pays (8 or more alike anywhere), tumbles

Devices

Mobile portrait and desktop landscape (HTML5)

Figures from the PAR sheet: rey-math-2

02 / 09Multiplayer crash

In development

Big Wave

Everyone on the same wave. Cash out before the wipeout.

RTP
97.00%
Max win
10,000x
How it plays
  • One wave for the whole room

    A single shared round: everyone sees the same multiplier, the live bets and who cashes out at every moment.

  • Manual or auto cash out

    Two bets per player each round, each with its own auto cash out. A cash out at exactly the crash point wins, manual or automatic.

  • Up to 10,000x

    The curve reaches 2x in 11.6 s, 100x in 76.8 s and 10,000x in 153.5 s. At the top, every bet still riding cashes out at 10,000x, or earlier if it reaches the operator's max payout.

  • Verifiable hash chain

    Each round's hash is published before it is played and the seed is revealed afterwards: players verify the round and the chain.

Data sheet
Type

Multiplayer crash

RTP

97.00% (default) · 96.00% · 98.00%

Per room. The same RTP for every cash out strategy, manual or automatic.

Volatility

Player chosen through the cash out point

Hit frequency

48.50% cashing out at 2x · 9.70% at 10x (RTP 97.00%)

Max win

10,000x the bet

Grid / mechanic

One shared round per room; manual or auto cash out; 2 bets per round; 26.12 s average cycle

Devices

Mobile portrait and desktop landscape (HTML5)

Figures from the PAR sheet: wave-math-2

03 / 09Video slot

In development

Buzo de Oro

Dive to the sunken galleon and collect every treasure on screen.

RTP
96.50%
Max win
5,000x
How it plays
  • The diver collects it all

    In free spins every diver adds up all the treasures on screen. With several divers, the sum is collected once per diver.

  • Treasures with a value

    Pearls, coin bags and chests land with their value, from 1x to 500x the bet. In the base game they do not pay on their own: divers collect them in free spins.

  • Treasure maps

    3, 4 or 5 maps anywhere award 10, 15 or 20 free spins plus their pay.

  • Deeper, bigger

    At 4, 8 and 12 divers collected: +10 spins and a collect multiplier of x2, x3 and x10. Each new multiplier replaces the previous one from the next spin.

  • Ante bet and bonus buy

    The ante bet (1.25x) brings the bonus 1 in 130 spins. The buy (100x) goes straight to 10 free spins. Both ship switched off and are enabled per operator.

  • Max win

    5,000 times the base bet per round, in any mode. The spin that reaches it pays exactly the remainder and the round ends.

Data sheet
Type

Video slot

RTP

96.50% (default) · 95.50% · 94.50%

Calibrated RTP with the measured cap loss; simulated with 500 million base game rounds per variant.

Volatility

High (index 36.1)

Hit frequency

15.40% of rounds

Bonus frequency

1 in 181 spins · 1 in 130 with ante bet

Max win

5,000x the bet

Grid / mechanic

5 x 3, 10 fixed lines, left to right

Devices

Mobile portrait and desktop landscape (HTML5)

Figures from the PAR sheet: buzo-math-2

04 / 09Instant step game

In development

Atraco Mapache

One more room to the diamond vault. Or escape by balloon with the loot.

RTP
97.00%
Max win
10,000x
How it plays
  • Four heists

    Shop, museum, bank and casino: fewer rooms and higher multipliers as the risk goes up.

  • Escape any time

    Cash out is one tap away from the first room on, and the theoretical RTP does not depend on the room you escape from. Payouts are rounded down to the currency's smallest unit.

  • The diamond vault

    At the casino, 12 rooms stand between the skylight and 10,000x. Reaching the vault cashes out automatically.

  • The server decides

    Every gate is an independent, verifiable trial. The client never knows the next result and never fakes a near miss.

Data sheet
Type

Instant step game

RTP

97.00% (default) · 96.00% · 98.00%

Theoretical RTP, the same in any cash out room (exact arithmetic). Payouts are rounded down to the currency's minor unit: at most one unit per winning round.

Volatility

Player chosen: 4 heists

Hit frequency

Depends on the heist and the cash out room (see table)

Max win

10,000x (casino) · 5,000x (bank) · 500x (museum) · 25x (shop)

Grid / mechanic

One room per step behind a laser gate; cash out in any room, automatic at the final vault

Devices

Mobile portrait and desktop landscape (HTML5)

Figures from the PAR sheet: crossing-math-1

05 / 09Instant step game

In development

Doña Chancla

Cross the avenue, climb the multiplier and cash out before the traffic hits.

RTP
97.00%
Max win
10,000x
How it plays
  • Four difficulties

    Easy, medium, hard and extreme: fewer lanes and higher multipliers as the risk goes up.

  • Cash out any time

    Cash out from the first lane on. The RTP does not depend on when you cash out: every lane has exactly the same expected return.

  • Up to 10,000x

    On extreme, 12 lanes stand between the kerb and 10,000x. Crossing the last one cashes out automatically.

  • Provably fair

    One independent trial per lane with HMAC-⁠SHA256. Seeds are revealed when the player rotates them, and any round can then be verified.

Data sheet
Type

Instant step game

RTP

97.00% (default) · 96.00% · 98.00%

Exact at any cash out lane and for any allowed bet (rational arithmetic, no simulation).

Volatility

Player chosen: 4 difficulties

Hit frequency

Depends on difficulty and cash out lane (see table)

Max win

10,000x (extreme) · 5,000x (hard) · 500x (medium) · 25x (easy)

Grid / mechanic

One independent, verifiable trial per lane; cash out at any lane, automatic after the last one

Devices

Mobile and desktop (HTML5)

Figures from the PAR sheet: crossing-math-2

06 / 09Instant, mines style

In development

Piñata

Reveal tiles, break piñatas and dodge the bombs.

RTP
97.00%
Max win
9,007.66x
How it plays
  • You choose the bombs

    From 1 to 24 bombs on 25 tiles: few bombs, frequent wins; many, and the first safe pick already multiplies.

  • Cash out after any safe pick

    Every safe tile raises the multiplier. The player can cash out as soon as one is revealed.

  • Up to 9,007.66x

    With 9 or 13 bombs the ladder reaches 9,007.66x on the 97.00% variant (8,914.80x at 96.00%, 9,100.52x at 98.00%). The last stop of every ladder cashes out automatically.

  • Verifiable board

    Bombs are placed at the start with a provably fair shuffle and the board is only shown when the round ends.

Data sheet
Type

Instant, mines style

RTP

97.00% (default) · 96.00% · 98.00%

No cash out point exceeds the nominal RTP: on the 97.00% variant every stop returns between 96.25% and 97.00%.

Volatility

Player chosen: 1 to 24 bombs

Hit frequency

Depends on bombs and tiles revealed (see table)

Max win

9,007.66x the bet (9 or 13 bombs, RTP 97.00%)

The max win depends on the bombs chosen; it is the last stop of its ladder.

Grid / mechanic

5 x 5 board (25 tiles), 1 to 24 bombs; cash out after any safe pick

Devices

Mobile and desktop (HTML5)

Figures from the PAR sheet: pinata-math-2

07 / 09Video slot

In development

Goalstorm

Football trading cards: every paying play is a goal.

RTP
96.50%
Max win
4,950x
How it plays
  • Passes and plays

    Two neighbours from the same club pass the ball. Every play of 4 or more connected cards from the same club pays its stars at the value its size gives.

  • The crack

    The golden wild plays with all its neighbours at once, counts 5 stars and can join plays of different clubs on the same spin.

  • La Final

    3 or more golden balls turn into fixed cracks and 5 matches are played. 5-⁠star legends stay and every match pays; La Final as a whole never pays less than 36x.

  • XI Ideal

    All eleven from the same club or cracks: an eleven-⁠touch play paying 15x per star, up to 825x on a single board.

Data sheet
Type

Video slot

RTP

96.50% (default) · 95.50% · 94.50%

Only the weight of 1 and 2 star cards changes; hit rate, La Final and max win are identical in all three variants.

Volatility

Medium

Hit frequency

26.44% of rounds (1 in 3.78)

Bonus frequency

La Final: 1 in 301 spins

Max win

4,950x the bet

Theoretical maximum of the rules, with probability 1.755 · 10⁻³⁴ per round; 4,125x in the La Final buy (1.638 · 10⁻¹⁰ at 96.50%). No cap cuts a win short.

Grid / mechanic

4-4-2 line-up of 11 cards; plays of 4 or more connected teammates from the same club pay

Devices

Mobile portrait and desktop landscape (HTML5)

Figures from the PAR sheet: xi-math-1

08 / 09Video slot

In development

Rise of the Gods

The gods of the North awaken, bond and multiply.

RTP
96.50%
Max win
10,000x
How it plays
  • Four gods, four powers

    When a god lands awake, its power acts: Thor turns his reel wild, Odin becomes a multiplier wild and his ravens turn the cells beside him wild, Freyja turns the runes into the highest god on screen and Loki copies the highest-⁠ranked awake god or turns his row wild.

  • Bonds

    When two or more different awake gods touch edge to edge (not diagonally), they form a bond that multiplies the win; with all four, the Council of the Gods. Several bonds in the same spin multiply each other.

  • The Call

    Horns award free spins. Every god that forms a bond lights its seal: more spins and a bigger multiplier, and the fourth seal brings Dusk instead of spins.

  • Dusk

    With all four seals lit the world burns: the three lowest runes turn to ash and the final Dusk spins arrive.

Data sheet
Type

Video slot

RTP

96.50% (default) · 95.50% · 94.50%

Same RTP in the base game, with the ante bet and in the buy. The variants only move weight between rune positions: the frequency of the bonus, awakened gods and bonds and the 10,000x cap are the same in all three.

Volatility

Index 43.1

Base-⁠game volatility index (1.96 × standard deviation of a round per unit staked; 96.50% variant). 40.4 with the ante bet.

Hit frequency

25.86% of rounds

Base game; 28.02% with the ante bet. 96.50% and 95.50% variants (25.29% and 27.65% in the 94.50% one).

Bonus frequency

The Call: 1 in 199 spins

1 in 142 with the ante bet, the same in all three variants. Dusk comes in 2.925% of base-⁠game bonuses.

Max win

10,000x the bet

Cap per round in all three modes: the spin that reaches it pays the remainder and the round ends. Reached in 1 in 3,651,086 base-⁠game rounds and in 1 in 13,413 buys (96.50% variant).

Grid / mechanic

5x4 grid with 1,024 ways: each symbol pays left to right from the first reel, on 3 or more adjacent reels

Devices

Mobile portrait and desktop landscape (HTML5)

Figures from the PAR sheet: norse-math-1

09 / 09Video slot

In development

Kraken Storm Gold

A storm at sea: the kraken attacks and sends the gold flying.

RTP
96.50%
Max win
10,000x
How it plays
  • Legends of the sea

    Sometimes the Ghost Captain, the Siren or the Leviathan lands legendary and unleashes its power: the Siren Song turns the low symbols of her row into Sirens, the Leviathan's Whirlpool turns his cell and the cells around it wild (never coins or other legends) and, with «Board them!», the Captain collects every coin on screen, once per Captain and only on a spin that does not start the bonus.

  • Tentacles

    The kraken can raise one or two tentacles on reels 2 to 5. Each climbs 1 to 4 rows from the bottom and turns what it covers wild, except coins and legends; if it reaches the top the whole reel is a x2, x3 or x5 wild, and two kraken reels multiply each other.

  • Storm meter and KRAKEN ATTACK

    Every losing round adds a charge to the meter of your currency, bet and mode, kept on the server; the buy does not use it. At 50 charges the kraken smashes the ship, drops 2 to 6 coins and the meter goes back to 0: with 6 or more coins in view the bonus starts; otherwise they all pay once.

  • STORM GOLD

    With 6 or more gold coins, the coins stay and the empty cells spin: 3 respins, and every new coin resets the counter to 3. MINI, MINOR and MAJOR coins can land, and so can storms that multiply every coin on screen; filling all 20 cells pays the GRAND.

Data sheet
Type

Video slot

RTP

96.50% (default) · 95.50% · 94.50%

Same RTP in the base game, with High Tide and in the buy. It is the RTP of playing on with the same bet and mode: the storm meter is kept per currency, bet and mode, and the KRAKEN ATTACK adds 9.23 points in the base game (7.63 with High Tide). Without the attack it would be 87.27% (88.87%); leaving a meter half full returns less. 96.50% variant.

Volatility

Index 30.7

Base-⁠game volatility index (1.96 × standard deviation of a round per unit staked; 96.50% variant). 29.4 with High Tide.

Hit frequency

30.36% of rounds

Base game, the same in all three variants; 30.43% with High Tide. Counts every round with a win: ways, the Captain's plunder, the kraken's attack or the bonus.

Bonus frequency

STORM GOLD: 1 in 149 rounds

Base game, the same in all three variants: 1 in 165 from 6 or more coins on the spin and 1 in 1,493 from the KRAKEN ATTACK, which comes every 70.4 rounds on average. With High Tide, 1 in 83. Bonuses with at least one MINI: 1 in 4; MINOR, 1 in 17; MAJOR, 1 in 99; GRAND (full screen), 1 in 4,089.

Max win

10,000x the bet

Cap per round in all three modes: on reaching it the round ends and pays the cap (no further respin is played in the bonus). Reached in 1 in 7,126,308 base-⁠game rounds and in 1 in 22,646 buys (96.50% variant).

Grid / mechanic

5x4 grid with 1,024 ways: each symbol pays left to right from the first reel, on 3 or more adjacent reels

Devices

Mobile portrait and landscape, and desktop (HTML5)

Figures from the PAR sheet: kraken-math-1

For operators

Our RGS. Your wallet.

Our games run on our own game server; the balance stays on your platform.

  • 01

    Seamless wallet

    Your platform keeps the balance. Debit, credit and rollback are idempotent.

  • 02

    Provably fair

    Rounds use HMAC-⁠SHA256 and a pre-⁠committed seed, replayable once revealed.

  • 03

    Multi-currency

    Min bet, max bet and max payout per currency and per operator.

  • 04

    Multi-language

    The language travels in the game launch. Spanish and English today.

  • 05

    RTP per operator

    Three RTP variants per game, set per operator (per room in Big Wave).

  • 06

    Features per operator

    Bonus buy and ante bet ship switched off and are enabled per operator.

Certification

Planned

No game is lab-⁠certified yet. We will say so here, game by game.

How the integration works

Four steps, as our RGS API documents them.

Today the games are public demos with play money.

No operator is connected yet.

  1. 1Operator setup: we configure your currencies, limits, RTP variants and allowed features.
  2. 2Wallet: you implement the balance, debit, credit and rollback endpoints of the wallet API.
  3. 3Launch: you request a game session for each player and open the URL we return.
  4. 4Verification: every round can be replayed and checked from its seeds.